Survey Sota7's biomes
Forests, wetlands, canyons and drowned coastlines. Scan flora and fauna to grow your research archive and unlock new field options.
Scan flora and fauna across forests, wetlands, canyons and drowned coastlines.
A single-player sci-fi survival sandbox about exploring an alien ecosystem, bioengineering new life, and building a modular research base on Sota7. No traditional combat — research is the loop.
Single-player sci-fi survival sandbox: explore an alien ecosystem, bioengineer new life, build a modular research base. No traditional combat.
You play Hennessy, a bioengineer sent to the planet Sota7 by EON Corp. Your job is to study an alien ecosystem — scan its plants and animals, run crossbreeding experiments in your lab, and turn a landing pod into a working research base.
Progress comes from knowledge, not firepower. There is no traditional combat loop: hostile wildlife is something you observe, avoid, and out-prepare — not something you farm.
Forests, wetlands, canyons and drowned coastlines. Scan flora and fauna to grow your research archive and unlock new field options.
Scan flora and fauna across forests, wetlands, canyons and drowned coastlines.
Use allogamy and grafting to combine specimens. Experiments can fail — and that's part of the science.
Combine specimens with allogamy and grafting. Experiments can fail — that's part of the science.
Assemble labs, grow beds and power/water infrastructure into a field station that supports deeper expeditions.
Assemble labs, grow beds and power/water infrastructure into a working field station.
Risk levels reflect official region descriptions, not invented difficulty stats. No coordinates or maps are fabricated here.
LOW RISK
Starting region. Forest, woodland, wetlands and shallow waterways.
forest & wetlands, starter region
SUNBEAM LUMUS · SWEET TARAX +5
MEDIUM RISK
Stone structures, ruins, canyons and open ground.
ruins & canyons
GREEN NAGA · COBALT SARGENT +5
HIGH RISK
Late-game region. Routes and species are not yet public.
late game, officially undisclosed
UNDISCLOSED — DATA GAP
SURVEY ONGOING
Coastlines, underwater passages and fully submerged areas.
coast & drowned passages
UNDER OFFICIAL SURVEYDangerous fauna exists, but Honeycomb is built around observation, preparation and avoidance rather than killing. You can observe, feed and build relationships with animals. If you come from ARK or Rust expecting a weapon tree, reset that expectation here.
Dangerous fauna exists, but the loop is observation, preparation and avoidance. You can observe, feed and build relationships with animals.
Read: what do I do when a creature is hostile? →What if a creature is hostile? →
Still free on Steam after the full launch (app 2959440). A later official post: each session ends after 2 hours or a main-quest milestone, whichever first. The 31 August copy said about one hour. The 2024 Next Fest build is historical.
Still live on Steam. Official session: 2 hours or a main-quest milestone. 2024 demo is outdated.
Demo hub: download steps & 2024 vs 2026 diff → Demo hub →Steam lists the full game as released (`coming_soon=false`). Official *OUT NOW!* post: 8 September 2026. Unlock times and Hotfix #1 are on the release-date log.
Steam shows the full game as released. See the public change log for unlock times and Hotfix #1.
Release-date log & per-platform status → Release-date log →No. The full game is single-player.
No — single-player only.
Frozen Way has said multiplayer is not planned, because it would require rebuilding the game from the ground up. Any search result claiming co-op support is wrong; we correct the common ones on the Multiplayer page.
The devs say multiplayer would require rebuilding the game from the ground up. Search results claiming co-op are wrong.
No traditional combat — observation, preparation, avoidance.
PC, PS5 and Xbox launched 8 September 2026. Switch is not announced.
You can observe, feed and build relationships with animals.
Now — the Steam demo went live on 31 August 2026.